It may take some time and needs you to switch between BVH MotionĬonverter and iClone to modify the profile and check the result.ĥ. Modify the values of XYZ rotate offset of the twisted limbs Check if the twisted limb is corrected properly.Ĥ. Save the profile, convert the motion then save / apply the Improve it, select the corresponding bone name in the Bone Map List (inīutton to open the Bone Offset dialog box, input the Rotation offset value.ģ. In the image above, The feet point downward unnaturally, to Position and check if the initial position of the converted motion is correct.ġ. Save the custom profile and convert the motion as describedĮarlier, then save / apply the motion to iClone character. Values will be converted by the program automatically.ģ. Go back to the BVH Profile Editor, the XYZ offset You can turn the grid on (in preference) or load a prop andĢ. Left Right/Up Down arrow keys or Ctrl + Up Down arrow keys to move the character In iClone, go to Avatar>Character>Modify tab,Īdjust the values of the XYZ spinners in Character Position panel, or use Alt + First you have to figure the proper offset value for locating To Adjust the initial position of the BVH motionġ. You may find the character is not standing on the ground and Click the Convert button to convert the BVH with theīutton to apply the motion to iClone character. The new profile is added to the profile list of theĨ. When all mapping relations are set, click the Save Profile To add a new mapping relation, choose a BVH bone in the Sourceīone structure list ,the correspondent RL bone in the iClone RL Bonesħ. The Remove Allīutton removes all mapping relations in the list.Ħ. If there are incorrect mappings, choose them and click Remove You may have to refer to the figure of RL bone structure we mentioned earlier.ĥ. The bones in the list one by one and see if the highlighted bones (in the Sourceįile window and the bone structure list) are correspondent with the RL bones. The Profile Editor tries to figure the mapping relation and Type the name of your custom profile in the Profile Name field.Ĥ. Launch BVH Motion Converter, and load the BVH file.ģ. Click Scale Automatically button and save the motion file.ġ. Use the Default Character named James in Poser.ģ. Recommended for you to follow the steps below to export BVH motion files:ġ. To prevent from unexpected errors happening in BVH converter, take Poser Unable to convert motion with selected profile! You have to choose a correct Motion will be apply to the current character and added to the Motion CustomĬonverting a BVH file with a wrong profile pops up a massage: Click Play button to check the result.īutton to open the Save As file browser, give a name and save the vns file. Click the Convert button, the converted iClone skeleton shows on More details about the contents in the profiles.Ħ. If there is no proper profile for your BVH, then you have to See Reallusion BVH page for profile resource links: Please select the profile name corresponding to the 3DĪpplication from which your BVH files generated. Choose the BVH profile correspondent to the imported BVH file. The BVH skeleton shows on the Source File window.ĥ. Click Load Motion button to locate and load theīVH file. To convert a BVH file in iClone BVH Motion Converterīutton in the the BVH Motion Converter field to launch BVH MotionĤ. LPelvis and RPelvis are fixed bones which needn't mapping to The figure below shows the structure of the bones. RLowArm, LHand, RHand, LThigh, RThigh, LLowLeg, RLowLeg, LFoot, RFoot, Neck and Head. They are :LowerTorso, UpperTorso, LCollar, RCollar, LUpArm, RUpArm, LLowArm, These 18 bones are the object the object to be mapped with the RL bone system is a specific skeleton structure for iClone containing 18īones driven by motion data and other bones for hand gestures and bodyĭeformation. iClone 2 provide new function for creating In iClone 1.0, there are onlyĤ preset profiles to choose from. Motion converter can convert motion data correctly. You have to assign the right profile for the source BVH data then BVH The BVH motion profile describes the mapping relation between source BVH skeleton and target iCloneīones. Names, hierarchy, bone length, initial position and rotation. You can convert all these available resources into iClone format and enrich yourīVH file format allows free definition of skeleton structure including bone Or motion libraries for sale in BVH format. You can find tons of free BVH motion data on the web BVH - BioVision Hierarchy file is one of the most common format for holding
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